ASL DIGEST 7.9

September 30, 1997


Prep FireLettersS.O.P. Cavalry Rules GuideOriginal Scenario: Hill 67ASL DIGEST Survey ResultsASL Mechanized Infantry Tactics, Part 2Final Fire
Terry Ford
Michael T. Rodgers
Grant Linneberg
Terry Ford
Terry Ford

Prep Fire

I have been waiting by the mailbox all this month for my copy of Heat of Battle's Berlin: Red Vengeance and the new ASL publication: Dispatches from the Bunker. Well the Dispatches came in and I am in the middle of going over this new ASL newsletter. I want to feature a play by play of one of the shorter scenarios in the issue.

Why B:RV has not made it, is any one's guess. So a short issue here till the big packages start coming in the mail for me to review

Hope you Enjoy!


Letters

Bruce Probst (bprobst@melbpc.org.au) writes:

Thanks for the digest, but do you think you might get around to renumbering it one of these days? It's been issue "7.6" for the last few issues now

[Thanks for the kick in the head, Bruce. Ed.]


John Appel (jappel@anodyne.com) wrote:

You made a comment in your first issue about "(more proof of a shift to the table top mini market.)", referring to an issue of Critical Hit. I was quite surprised by that statement. In my experience, the vast majority of ASL players don't do miniatures in or out of ASL for a variety of reasons. While it's possible we're seeing new players who are coming in from a miniatures background, I see more newbies either coming into gaming for the first time, or from some other branch of the hobby.

[NB: some editing done for liability's sake. -jds]

On a lighter note, Bob Lyman and myself will be hosting an ASL event at the Gamefest '98 convention in Timonium, Maryland, May 1-3 1998. We are in the early planning stages, but I'll keep you posted with more details as they develop.

John


Earl Schultz, SSG (SchultzE@usfk.korea.army.mil) wrote:

Wanted to drop you a line and tell you from my point of view THANKS. As a true beginner to the game of ASL even though I have been trying to learn it since 1988 all the help I can get is greatly appreciated. I was able to get on line and receive the last ASL-Digest and enjoyed it as well. Look forward to walking myself through your Scenario Replay and learning what I can.

I have down loaded VASL and look forward to using it someday. However; since I stated this back in 1988 I can never seem to find anyone to teach/play this game with. You mentioned that you found your partner on AOL how did you do that? For the record if it is hard or takes AOL subscription don't bother to tell me.

I will be in the VASL main room on 11 August 1998 at 6:00 P.M. so I hope that will help. In the mean time keep up the work someone thinks it is ok and worth the effort. Which I could help but with a ranking of 6+1 don't feel qualified as of yet.

I have Critical Hit Vol., 4-1 and will drop my order to Avalon Hill for the 97 Annual and use my Elite membership as well, thanks for the hint. What do you think about the VFTT? Would you recommend that I get the complete back issues? Whatever you suggest I will use it and hold myself responsible not you so don't let that come into the picture.

As for how I get the Digest that is not a issue that I feel is a problem. As long as the word is out there that I can use to find it I would be happy. With that said can you point me in a good direction to get the back issues of the digest?

Thanks, SSG Schultz (6+1)

[Earl and I have been working towards a story on the Paddington Bears down under, but now it looks like Earl will not be able to go and cover them, well, maybe next year. Ed.]


S.O.P. Cavalry Rules Guide

Michael T. Rodgers, MichaelRodgers@compuserve.com

I thought that Tim Hundsdorfer's Sequence Of Play winter rules guide was a stroke of genius. So here is a S.O.P. Cavalry guide that should have been with the Cavalry guide in this year's annual. [Michael T. Rodgers]

S.O.P. Cavalry Rules Guide

Rally Phase

Prep Fire Phase Movement Phase Defensive Fire Phase Advancing Fire Phase Rout Phase Advance Phase Close Combat Phase

Original Scenario: Hill 67

Grant Linneberg, sushi@cadvision.com

[Editor: Grant wanted me to note that this scenario is a part of a series of scenarios he is working on that feature the Calgary Highlanders.]

Hill 67 v1.5

18 July 44, North of Fleury sur Orne, France: The Calgary Highlanders arrived in France in July of 1944 as part or the 5th Brigade of the Canadian 2nd Division, just after the capture of Caen. Pushing south from Vaucelles on the southern suburbs of Caen, the Fifth and Sixth Brigades were part of Operation Atlantic. The objective was to capture Verrieres Ridge, a dominating hill southeast of Caen that provided the Germans with a commanding view of everything south of the city. But just before the ridge itself lay Hill 67, a low ridge rising out of the wheat fields. Securing that hill was given to the Calgary Highlanders. It would be their first action of the war.

VC: The German player wins if he has more Good Order MMCs than the Canadian player on level 2 hill hexes of hill 740 at game end. Squads count as 1 MMC, half-squads as .5 MMC (is there a better way to phrase these VC?)

Board Configuration:

                    N             
+-------+--------+  |             Overlays:
|              9 |  S             
+-------+--------+                G5 on 43W9-X8
|             43 |
+-------+--------+     Only rows R to GG are in play.

Turns: 6
Canadian sets up first, German moves first.

Canadian OB: ELR 3, SAN 4

C coy, Calgary Highlanders [setup on board 9 on hexes numbered less than 5]

457x9, 247x2, LMGx2, HMG, PIATx3, LT MTR x2, Radio, 9-2, 8-1, Foxholesx4, Trench x2

Elements, Support Coy, Calgary Highlanders [setup on board 9] 57L AT x3, 228 x3

Elements, HQ, Calgary Highlanders [setup in grain on hill 740]

Carrier C w/ 9-1 Inf. Leader as passenger, Carrier A [must setup Adjacent to Carrier C]

Elements, Sherbrooke Fusiliers [enter north edge of board 9 on after a Canadian unit has Freedom of Movement]

Sherman VC(a), Sherman V(a) x3, (+ one Priest(a)?)

Elements, B & D Coys, Calgary Highlanders [enter north or west edge of board 9 between 9GG6 and 9Y10 on turn 4]

457x2, 247, 8-1, MMG, PIAT

German OB: ELR 3 SAN 2

Elements, 272 Panzergrenadier Division [setup on board 43 in hexes # < 7]

447x10, 467x6, LMGx4, MMGx2, HMG, PSK, Lt MTR, Radio, 9-1, 8-1, 8-0, 6+1

PZ VG Pz VIE Pz IVH x3 [enter on south edge of board 43 on turn 1]

SSRs:

  1. EC are Wet with no wind. Weather is Overcast with Half Moon.
  2. This is a Night Scenario. Initial NVR is 3. Canadians are the Scenario Defender, Germans are the Scenario Attacker (despite setting up onboard, Germans still use Cloaking)
  3. Board 9 level 3 and 4 hills are considered level 2 and are Wheat fields. Crags do not exist in Wheatfields. The two buildings on board 9 do not exist. Before setup, place shellholes at on board 9 at EE4, DD3, Z1, and 6 more randomly placed using the 14.2 Target Selection method from 9Y6, and then from each just placed shellhole. Any shellholes that end up off board 9 or on an existing shellhole are re-rolled.
  4. The Germans had just been forced out of their positions on Hill 67. After the Canadian player sets up, German player places 6 foxholes anywhere on board 9, on hexes numbered <5. If the Canadian player has HIP units in that location, they are assumed to be IN the foxhole.
  5. German gets one module 81mm Mortar (HE, Smoke, IR) with normal ammo, Canadian gets one module 70+ Battalion Mortar (HE, SMOKE, IR) with normal ammo. Radios can be kept HIP on a side record as long as they remain unbroken and possesed.
  6. Carrier A has Red CS number and is abandoned. Inherent HS for Carrier C is 247.
AFTERMATH:
The Highlanders advanced on toward the hill in the afternoon in textbook fashion: two companies up, two companies back, HQ in Carriers in the middle and support following. They took Hill 67 with little trouble. Knowing the Germans would be quick to counterattack, the Canadians occupied the German trenches and foxholes and dug their own slit trenches. But the Battalion commander, Lt. Col. MacLauchlan, made several defensive errors, the first of which was deploying C coy too far forward on the hill rather than on the reverse slope. He also setup part of his HQ squarely in the middle of the hill, right next to an ammo carrier, which (not surprisingly) was hit by German mortar fire. Luckily, the 272nd division was fairly weak. The Calgaries managed to hang on to the hill with help from the supporting tanks of the Sherbrooke Fusiliers. For the Calgaries it had been first action, first victory. The Brigade's fight for Verierres Ridge would be another matter altogether.

ASL DIGEST Survey Results

OK, now the long awaited ASL DIGEST Survey results that everyone has been on the edge of their chairs in heavy baited expectation, and so on.

There were 11 responses to the survey. So far I have around 106 on the subscribers list so that's around 10.4% representation.

To the main question of the format of the DIGEST:

A WWW page publication: 4

e-mail Text: 3

The votes I counted were ones that expressed a definite desire for one format over the other, there were several that said no difference. There was one call for a Adobe Acrobat format.

There was one response that he didn't play the scenarios and one response that said he liked to play the scenarios.

One of the common remarks was that most wanted to see articles about weapon systems and tactics (tank vs. tank, FT vs. buildings).

So what does this generally mean, not much off hand, I will try and put more history works in the DIGEST and tactics articles, the format I think will remain the same. As for WWW, I believe Jeffrey Shields has the DIGEST on his page. If I had the ability, I think the Adobe idea would be my bet to move the format.


ASL Mechanized Infantry Tactics, Part 2

Terry Ford, TFORD48157@aol.com

We continue with the topic of mechanized movement from the chapter in FM 7-7. In chapter 3 the use of Terrain is stressed to avoid unnecessary exposure. +1 or +2 cover will affect enemy direct and indirect fires. Squads with a morale level of 8 will generally have good odds moving in the face of firepower if brush and or kunai is available to cancel out FFMO, also remember that residual fire is reduced by each TEM of the area fired into.

Make it second nature to use gullies or depressions, you can use bypass to travel next to treelines and have fast cover available for unexpected contact with the enemy.

Also a good point to try and unload troops from carries in cover or shielded by cover. To unload troops in the open is asking for trouble.

How The Platoon Moves When Tanks Lead

When tanks move first, it is usually with a screen of infantry armed with bazookas or other anti-tank weapons and ATGs and crews on the flanks to watch and spot the enemy fires and react and bring pressure to those targets. When tanks move first it is the infantry and ATG crews job to protect the rear and flanks of the tanks.

How The Platoon Moves When It Leads Tanks

The infantry will generally move ahead of tanks and search out the enemy's ATG positions and tank hunter teams. The infantry will move in and clear a breach and then move into the position of protecting the flanks as the tanks move up and bring supporting fire.

Leading Through Built-up Areas

The infantry must clear the streets and buildings on each side of the street as the tanks move down the street. Squads must move in a staggered pattern on alternate sides, as the squads move along the street they have two tasks. They must make sure there are no enemy positions at ground level and some squads must move along the upper levels to keep your enemy from getting that deadly street fighting bonus.

One thing to remember is that fighting in a urban area can get out of hand because units will tend to travel in single file along roads. The enemy can move quickly to appear behind you if you over extend your troops to capture gains to fast.

Summary of Movement When Not In Contact

  1. Maximize the mobility and firepower of carriers and halftracks.
  2. Use all available cover and concealment.
  3. Make contact with the smallest possible force.
  4. Always have a unit in position to fire and/or maneuver in support of the leading element.
Movement After Enemy Contact Is Made

The technique for moving when in contact with the enemy is: FIRE AND MANEUVER.

  1. Find out about the enemy; e.g., firepower, locate positions.
  2. Close with and destroy the enemy.
  3. move away from the enemy, withdraw.
Fire and maneuver is used in all of these situations, and is preformed the same way in each case. Fire and maneuver are two actions that take place at once. A fire element covers the movement of a maneuver element by shooting at the enemy position. The maneuver element moves forward to either close with the enemy or to a better position from which to fire at the enemy. What generally affects the distance between the elements is range of weapons and available cover.

The fire element covers and protects the advance of maneuvering units with its fire. Whenever possible, the fire element moves undetected into a firing position. A high volume of surprise fire from an unexpected direction has a much greater effect than fire from a known position. Having a great volume of fire come from an area that your ASL enemy thinks is just a pile of dummies may cause him to over compensate his fores to a perceived new threat, throwing his defense or offense out of balance. And also throw his plans off balance.

When placing fire elements, you will start to learn and spot perfect areas for fire lanes and how to concentrate your fires.

Next we will move on to how the enemy defends.

End of Part Two


Final Fire

That's it. A short one. Hope to have more reviews of newly released ASL products by the end of next month and some ASL Solo stuff for October. Many thanks to the people that have sent in contributions, your efforts are greatly appreciated. And anyone else, please send in your AAR or anything on ASL. If you don't I may have to let may wife write her article about ASL. And you can just imagine.

Copyright is retained by original authors. Remember to contact the author for permission before making any use of any of the articles contained in the Digest.