THE DEVILS' DROP

All rights reserved, (c) Jeffrey Shields, 1996. WARNING! This page under construction!
Submitted to Critical Hit, 1996.

The Primosole Bridge south of Catania, Sicily, 13-14 July 1943: The bridge over the Simeto River was necessary for a quick resolution to the 8th Army's campaign across the island of Sicily. It fell to the British 1st Airborne Brigade to take the Primosole bridge, with the 3rd Commando to take the smaller bridge at the Ponte dei Malati a few miles south. As the brigade's planes neared the Sicilian coast they ran into serious trouble. Allied warships of the invasion fleet, which had been bombed t hat very night, opened up on the hapless air fleet. The ensuing confusion wreaked havoc on the planned paradrops and only a small force under Colonel Pearson managed to land and assemble in the assigned drop zone. The Germans had been alerted to a poten tial Allied paradrop and had airlifted and paradropped elements of the 3rd Regiment, 1st Fallschirmjaeger Division to the Catania aerodrome the day before the Allied offensive began. The Germans, under Captain Schmidt of the 1st MG Battalion, quickly dep loyed south of the bridge in preparation for an attack.

AFTERMATH: Captain Schmidt had set his defenses directly along the path of the Allied air attack. During the course of the paradrop, several gliders were shot down by a well-sited machingun fire from the Johnny positions. Nonetheless, a small gr oup of 250 Red Devils easily captured the bridge from its Italian defenders. In the morning, the Fallschirmjaegers counterattacked. The fighting was intense with bitter hand-to-hand melees in the farmhouses and vineyards of the surrounding countryside. As the pressure mounted, the British were forced to withdraw to positions southwest of the bridge. The battered British paras would have to wait for reinforcements.


VICTORY CONDITIONS: To win the British player must capture the bridge intact or capture buildings 17W3 and 17P4. Any other result is a German victory.

MAPBOARDS

 
       N 
       /\ 
|------------| 
|          17| 
|            | 
|------------| 
|           7| 
|            | 
|------------| 
|            | 
|13          | 
|------------| 

TURN RECORD CHART
German sets up first.
British move first.
The game is up to 8 turns long (use Platoon Leader).


British Forces available the night of 13/14 July
1st Parachute Brigade enter via paradrop [NB: only 2-3 companies actually landed at or near the bridge] [ELR 5] {SAN 4}

10x6-4-8, 6x3-4-8, 10-2, 9-1, 2x8-0, 3xLMG, 2xMMG, 2xDC, SFCP

Reinforcements enter turn 3 or 4 via glider:

6x2-2-8, 2x57L ATG, 2x20L AA, 2x76 MRT, 6xJeep


Axis Forces available the night of 13/14 July
Elements of an Italian Security Battalion[ELR 0] {SAN 4}

9x3-3-6, 8-0, 7-0, 6+1, 2xLMG, HMG, 3xtrucks, 4x1-5-7, 5x1S Foxholes

Elements of the MG Battalion, 1st Fallschirmjaeger Division, set up south of the bridge [ELR 5]

5x5-4-8, 2x2-2-8, 9-2, 9-1, 8-0, 2xHMG, 75 RCL, 81 MRT, 6xWire, 7x1S Foxholes, 4xSangars


DEVIL'S DROP INITIAL SSR:
  1. EC are moderate with a mild breeze from the north. The scenario takes place at night during a half moon. NVR is 4.
  2. Prior to the German setup, the British player may pick the location of a two hex-wide ford across the Simeto within 10 hexes of the bridge.
  3. The British player must record the drop hexes and glider landing hexes prior to the Axis player's set up.
  4. The British player can designate 2 squad equivalents as combat engineers/sappers.
  5. The river is deep with a slow current. Islands do not exist. Orchard hexes represent olive groves, wheatfields are vineyards. A one lane vehicular stone bridge is located in hexes 7O4-7O9.
See below for scenario source and design information.

THE CAMPAIGN GAME - DEVIL'S DROP AND THE PRIMOSOLE BRIDGE

The Primosole Bridge south of Catania, Sicily, 15 July 1943: The evening of 14 July, the Durham Light Infantry Regiments, 50th Division approached the bridge to link up with the paratroopers. The 50th Division was loathe to counterattack on such sort notice, and so laagered for the night. In the morning the 8th DLI supported by squadrons of the 44th Royal Tank Regiment attempted a coup de main on the bridge. They were bloodily repulsed by the German paras. The British commanders were consideri ng another daylight charge, when Lt. Colonel Pearson suggested a flanking maneuver across a hidden ford. The night of the 16th saw the 8th DLI successfully cross the river and attack the bridge from two sides. As dawn lifted, the British tanks rolled in to action. Undaunted and reinforced by their Signals Company and Pioneer Battalion, the German Fallschirmjaegers fought savagely using every means at their disposal. The fighting was fiercest in the vineyards surrounding the old farmhouses.

AFTERMATH: The fighting was intense with both sides taking heavy casualties. At one point the British were surprised when a captured Sherman tank drove up and fired a quick succession of shots then drove off. British tank thrusts were stopped co ld by hidden 88s and reinforcing elements of the Panzer Regiment Herman Goering. Intense artillery barrages stopped the German counterattacks from progressing and renewed attacks by the 6th and 9th DLI put new vigor in the British attack. Close range ta nk blasts were finally too much for the resolute Germans and they started to withdraw on the evening of 17 July. The British plan for a quick drive on Messina had failed. The price was high, over 800 soldiers lay dead in the vineyards and farmhouses sur rounding the bridge.


Use the forces of "THE DEVILS' DROP" to begin the scenario. Use the "PLATOON LEADER" rules from "CRITICAL HIT."


ScenarioDateAttackerConditionsMoonHist DRM
1 Night7/14/43 British Clear,Dry, N, m 4-1
2 AM 7/14/43 German Clear,Dry, N, m NA-1
3 AM 7/15/43 Dual Clear, Dry,..., NA0
4 Night 7/16/43 British Part. Cloudy, Dry, ... 4+1
5 AM 7/16/43 British Fog,Mod., ... NA0
6 AM 7/17/43 British Clear, Dry, ... NA-1

CAMPAIGN SSR:
  1. Captured equipment was well used by both sides. Any captured equipment will be available in following CG turns on a dr >2 unless malfunctioned.
  2. In Scenario 2 the British suffer ammo shortage.
  3. In Scenario 6 the German player can purchase a Truck Bomb that is equivalent to a normal-size Goliath-like ordance.

British Reinforcement Groups
ID Type# squadsDateCPPTurn MaxNotes
I1 6-4-8 5 14 am51 2 lrw
I2 4-5-7 4 14 night4216 lrw
I3 4-4-7 4 15 am3216 lrw
I4 HMG Squad 1 15 nightcr
I5 MMG Squad 1 15 night cr
I6 Lt. MTR Sect2 15 night 21 8 cr
A1Sherman V(a)2 15 am5212 r
A2Priest (a) 1 15 pm72 8 r
O175 OBA (HE,S)15 am31 8 o
O288 OBA (HE,S,IR)15 am41 8 o
O3105 OBA (HE,S,IR) 15 am51 4 o
O4200 (NOBA) (HE,S) 14 am51 1 w
M110 FPP14 am13 6
M2SAN Increase 12 11
M3Attack Chit21 6

German Reinforcement Groups
ID Type# squads Date CPP Turn Max # Notes
I1 5-4-8 3 14 am 5 2 7 lrw
I2 8-3-8 3 15 am 5 2 10 elrw
I3 4-6-7 3 14 am 4 1 4 lrw
I4 4-4-7 3 14 am 3 1 4 lrw
I5 MMG Squad 1 14 am 2 3 16 cr
I6 HMG Squad 1 14 am 2 3 16 cr
I7 HW MTR Sect 1 14 am 2 3 16 cr
A1 PSW232 2 14 pm 3 1 1 r
A2 PzA II 1 14 pm 3 1 1 r
A3 PzKwIIIL 2 16 am 4 2 4 r
A4 PsKwIVF2 1 16 am 5 2 4 r
A5 StuH 42 1 16 am 6 1 1 r
A6 Captured Sherman 1 15 am 2 1 1 rx
A7 Truck bomb 1 17 am 1 1 1 r
O1 88 OBA (HE,S) 14 pm 3 1 2 o
O2 105 OBA (HE,S) 15 am 4 1 1 o
G1 75 RCL 2 14 am 1 1 10 cv
G2 105 RCL 1 14 am 3 1 6 cv
G3 75 ATG 1 14 pm 2 1 8 cv
G4 88L AA 1 14 pm 3 1 10 cv
F1 Focke Wulfe 1 14 am 4 1 1 b
M1 20 FPP 14 am 1 2 20
M2 SAN Increase 1 2 22

CG DRM:
British German
Leader 0 -1
Battle Hardening 0 -1
Artillery OBA -1 +1
CPP Replenishment00
Intensity Level MID MID

FPP Table
FPPNotes
Foxhole 3/2/1
Sangar 7
Trench 10 g
Roadblock 12 g
Wire 15 g
Fortified Building 10
HIP 5/3/1
"?" 1
g - available to Germans only.
#/#/# - for foxholes, the cost per squad; for HIP, the cost per squad/HS/crew.

Historical OB:

British Forces available 13/14 July
Axis Forces available 13/14 July
Reinforcements arriving am 14 July - Stangenberg

British Forces available 15, 16, 17 July
German Forces available 15 July

Source: D'Este, Carlo. 1988. Bitter Victory. E.P. Dutton, NY, 666 pp. (pp. 349-383, and Appendices B & H)

Scenario design: Jeffrey Shields